Since Undead Lab’s State of Decay series has begun, it has been a massive hit for zombies fans – taking an open-world survival and exploring feature into a apocalyptic world.

State of Decay 2, offered continued improvements from the original game, featuring new missions, characters, graphics and gameplay, and it’s now on it’s 29th Update since release!

Within Update 29, players have a mixture of enhancement and fixes, all of which you can read about below!

Graphical Overhall

State of Decay 2’s original maps Drucker Country, Meagher Valley and Cascade Hills, have received graphical enhancements such as tree and foilage placements, lighting and terrain repaints. As well as these, other new elements have been added – see if you notice those when exploring the State of Decay network.

Heavy Weapons now pack a bigger punch!

Heavy weapons can now unleash their fury on fences, sign posts, letter boxes and other props now found within the world. These can be especially handy if you’d rather smash through fences or windows

Expanding your view

To enjoy these new graphical improvements, and take in more that there is on offer with every view, a Field of View (FOV) setting has now been added where you can adjust between 40 – 100 degrees. Check out these differences!

Other Improvements

Environment

  • Fixed a small hole in the ground northwest of Jurassic Junction in Trumbull Valley

Gameplay

  • Axes make sound again when impacting an armored Zombie.
  • The Echo Lab Research Station can once again produce 10 Plague Samples if your community has the Pathology skill,.
  • Gunslinging’s Aim Snap ability no longer removes spread on shotguns. The Aim Snap target will be hit, but the spread is now preserved.
  • The host’s character will now fall when standing on top of a moving vehicle.
  • An issue fixed where characters can be stuck in a state where they can’t move after briefly sprinting.
  • Dismissing a follow while crouching no longer causes that AI character to crouch walk everywhere.

User Interface

  • Red Talon and Network specific weapons now have small icons in the corner of their inventory squares to help identify them.
  • The Secken’s Work Station site no longer says its claimable.

Bases and Facilities

  • Updated the Landmark Outpost menu to clarify initial vs ongoing resource cost presentation for Landmark Outpost Strategies.
  • The Haven Device build description now calls out that the player will need to find the Haven Capsule in Trumbull Valley.
  • Instead of constantly enabling and disabling, the “Packing the Bunk” passive now stays enabled in communities with 8 or more survivors.

Missions

  • Refusing to help in “Marshall Stories: New in Town” now causes the mission to fail.
  • In Heartland, dialogue no longer plays out of order during “Neighborhood Unrest” when Quincy is dead.
  • The Still Life mission now tells you the name of the site where you should go.

Miscellaneous

  • Advanced Toolkits can now sometimes be found in Plague Hearts on Lethal difficulty.