
Sergeant Johnson (Introduction)
“From the halls of Installation 04 to the shores of Harvest, Sergeant Johnson represented the UNSC with distinction and honour his entire life, and is remembered as a hero in death. However, in a twist of fate (and poor records-keeping), the UNSC Marine Corps accidentally assigned the life-challenged veteran to a position on board the long-lost Spirit of Fire. Even with the small handicap of being dead, Johnson isn’t one to disobey a direct order from his beloved Corps and he’s sprung back to “life” ready to kick all butts that need kicking. The subsequent story of how he arrived at his new duty station is still classified, but trust us, it’s a good one.
Sergeant Johnson favours a strong defence backed by heavy bipedal killing machines: Siege Turret Drop and Bunker Drop extend his fortifications, while EMP MAC Blast and Mech Overcharge give his combat walkers an upper hand in critical battles. But that’s not all, the Corps has seen fit to issue Sergeant Johnson the Digging In Deep advanced power, letting him construct all structures on existing bases (excluding turrets) for free. Oh, and he can also get up close and personal with the Banished by leading from the front lines in the Green Machine, his personalised HRUNTING/YGGDRASIL MARK I[J] Armour Defence System..”
New Units
MANTIS: “The Mantis is essentially a mechanised biped replacement for the Warthog in terms of combat role. It’s highly effective on the battlefield, armed to the teeth with a chain-gun and missiles. The Mantis is best suited vs. enemy infantry and ground vehicle targets. The Mantis can be upgraded to increase its missile payload, add energy shields, replace the mini-gun with a Gauss repeater and activate a target designation to “paint” targets for increased damage.”
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VETERAN MANTIS: “The Veteran Mantis is a tougher, more powerful version of the baseline model that is most notable for the inclusion of energy shields that absorb incoming damage and regenerate when out of combat.”
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COLOSSUS: “The Colossus is a powerful mech that serves as a replacement to the Scorpion in Sergeant Johnson’s forces. Armed with an extremely powerful rail cannon, the Colossus is a towering and formidable walking battle platform. The “Stomp” ability sends out a shock-wave that stuns and damages enemy ground units caught in its wake.”
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SERGEANT JOHNSON (Yes he is his own unit!): “Johnson leads from the front lines via his “Green Machine” mech suit, a Legendary unit that comes equipped with powerful weaponry, an energy shield, and equally useful allied support capabilities. The “Repair Beacon” ability drops a beacon on the ground that heals nearby friendly units. The suit can be upgraded in the field, further enhancing the Green Machine’s killing power. The Concussive Rounds upgrade adds specialised high-power ammunition while the Beacon Shield pairs the repair beacon with a bubble shield, reducing incoming damage for those inside the repair radius. And last—but certainly not least—the suit can be upgraded with a Smart Missile pod for dealing with pesky nuisances at long range.”
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New Abilities
BUNKER DROP: “When Sergeant Johnson’s troops need a home away from home they call in the Bunker Drop ability. This is an air-drop garrison that’s a permanent addition to the battlefield but does count against the population cap. While it doesn’t quite offer all the comforts of home, the dropped-in Bunker does provide solid protection for the infantry that take refuge within. The Reinforced Bunker upgrade increases its infantry capacity and adds a shield.”
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MECH OVERCHARGE: “This powerful buff increases the speed of all nearby friendly mechs and also makes them temporarily invulnerable! This powerful ability can turn the tide of battle and overcome the slower speed drawback of mechs, particularly when facing down an enemy Leader or Legendary unit.”
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SIEGE TURRET: “Sergeant Johnson can call in a powerful, temporary Siege Turret to the battlefield that packs a punch at significant range. A Turret dropped atop a cliff, backed up with a Bunker Drop to protect it, can make short work of an enemy base.”
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EMP MAC BLAST: “This variation of the Mac Blast does reduced damage but includes an EMP shell that stuns any and all enemy vehicles caught in its radius.”
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Johnson also has some extra abilities that are specific to certain game-modes such as Death-match, Domination, and Strongholds. These are the few that we’ve been told about so far:
Tier One:
Remote Sensors (Passive): Structures and captured points have increased line of sight.
Restoration Drones (Active): Drones that heal friendly units.
Tier Two:
Digging In (Passive): Reduces the cost of defensive turrets and orbital defensive call-ins (including Bunkers).
Tier Three:
Pelican Transport (Active): Johnson exclusively gains an extra level of this power to ferry his mechs around more effectively.
Ultimate:
Digging in Deep (Passive): Makes all standard building slots completely free!
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This newest Halo Wars 2 DLC also adds some brand new achievements, which are listed below:
“Am I right, Marines?”: Win 3 matches as Sgt. Johnson (Multiplayer, Skirmish or Blitz).
“I don’t do bits and pieces”: Use Healing Beacon special ability 15 times (Multiplayer, Skirmish or Blitz).
“For a brick, he flew pretty good!”: Kill 50 infantry units with the Colossus’ Stomp ability (Multiplayer, Skirmish or Blitz).
That about wraps up all the newest info given on this new DLC, and it’s sure to be a fan favourite. In case you are wondering though, yes, it is a different voice actor. If you’d like to watch the trailer, you can do so below:
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(All info and images taken from Halo Waypoint)
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