
With the North American release of Titanfall today, I thought that this might interest those who have:
a) Bought the game
or
b) Are waiting on the game to release in their country
As the title clearly suggests, Respawn are considering patching 1080p support into the Xbox One version of Titanfall. The game, in its current state will run at 792p, the same resolution as the Beta. Let’s be honest, those who played the Beta still thought it amazing so realistically, running at 1080p might not have THAT much of a difference.
Richard Baker, lead engineer has told Digital Foundry that they have been experimenting with the resolutions with making it higher and lower. He said that: “One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target,”
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He continued to say that: “We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”
An increase in resolution isn’t the only performance boost Titanfall could see post-release. There have been suggestions that the frame-rate could still be tweaked too.
“A lot of the performance is on the GPU side. There’s still room for optimisation and we’re still working on it,” Baker commented. “Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”
So, good news all round then eh?
Titanfall was released today (11/03/2014) in North America, March 13 in Europe and on March 14 in the UK. It will be released on Xbox 360 on March 25.
Source: Eurogamer, Videogamer
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