Bring your magic mallet and let’s scour a series of mazes to find the hapless princess

Avoid the little monsters – they aint your friend.

There are so many games to choose from these days and different platforms that it can be overwhelming deciding where to start. And, sometimes you simply want to delve into an old favourite or a series you have heard great things about but never played. Nothing wrong with it, no judging here. In fact, I am definitely guilty of spending many hours playing the old timers as much as the shiny new stuff. So, in this particular section, I will take the time to play a game of the past which could range from the NES era all the way to the Xbox 360/PS3 generation and share my thoughts with a rating out of five.

This early Sega Master System puzzle/maze action platformer is joyously colourful but its punishing trial and error gameplay quickly detracts from the charm.

Released by Sega in 1985 as one of the first Master System titles in Japan and then ported over to Europe in a bundle cart with Astro Warrior in 1986, it’s easy to compare its visuals and ideas to the later released The Legend of Zelda and Bomberman (mainly for the top-down perspective).

The premise is incredibly simple. As the white knight, you are tasked with saving a captured princess from an evil witch who has hidden her inside some sort of castle maze. With that, you traverse a series of rooms looking for three magical peices of treasure (ring, magic cross and the sacred potion) and only once these are found can you rescue the princess (otherwise your character inexplicably fails).

Bizarrely, the witch leaves you with a magic mallet which you can handily use to swat her goons that roam the mazes. If they touch you, then you die and if you accidentally smash the platform you are on with the hammer, it’s death again. The enemies respawn so the trick is to keep moving and with only three lives the Game Over screen becomes a frequent appearance.

Once you have found the three magic items, you need to save the princess

Prepare to Fail (repeatedly)

There is a practice mode which is essentially the easiest setting with only four maze rooms to wander so finding the items isn’t too difficult but even on the next setting of Beginner (16 maze rooms) the jump in difficulty is pretty severe. The Advanced and Expert modes are further multiplied again with trickier enemies and maze layouts. Having not even completed the Beginner mode I haven’t attempted the other two modes yet.

To find the items you need to master the route between the rooms with some having hidden treasures and keys to unlock doors. Eventually it becomes a battle of endurance and path memorisation, which is exacerbated when the tiles and backgrounds all look the exact same.

The jaunty music is incredibly catchy and typical of the 8-bit era sound design although there are only two songs and the main one plays repetitively so this could irritate over time. There is also a two-player option which sadly I haven’t been able to try out.

Verdict – Ultimately, despite its charming visuals and memorable music the gameplay loop and difficulty ruin the enjoyment of trying to work through the mazes naturally as they really require a pen and paper roadmap (or more likely YouTube guide) which isn’t quite as fun.

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