A classic game compilation can serve one of two purposes. The first is to recognize a much-celebrated legacy in the best way possible, with behind-the-scenes clips and more. The second is offering a chance to rediscover long lost favorites, or introduce them to a new audience for the first time ever. QUByte Classics’ Beat ‘Em Up Collection falls more into the second category, with obscure titles seeing the light of day once more. But tastes may vary when it comes to reception.
The collection features seven titles from QUByte’s past. These include First Samurai, Second Samurai, Gourmet Warriors, Iron Commando, Legend, The Tale of Clouds and Winds and – fresh from its infamous Sega Genesis appearance – Sword of Sodan. If you’ve barely heard of any of these titles, you’re not alone. They definitely fall into the “wait, these came out?” category, not nearly as recognizable as, say, Final Fight.
In typical QUByte fashion, the games in Beat ‘Em Up Collection are nicely emulated, with a variety of options and even local multiplayer. You can also check out full size manuals and even rewind a bit if you feel like undoing a mistake. So those are nice to have.
However, the games here, sadly, aren’t entirely memorable. I did not need to rediscover Sword of Sodan, thank you. And the other beat-em-ups, while mildly entertaining, can’t measure up to a good ol’ Streets of Rage. The Samurai games, however, are noteworthy, and Gourmet Warriors is on the ridiculous side. So there is some merit to Beat ‘Em Up Collection, but, again, it all depends on how adventurous you want to be.
Let’s Talk Beat ‘Em Up Collection Titles, Shall We?
As I stated above, the most popular of the games in this compilation are likely First Samurai and Second Samurai. In it, you portray a hero in side-scrolling segments, undoing enemies with your awesome weaponry. I mean, Ninja Gaiden Ragebound they aren’t, but they are entertaining 16-bit entries that are worth checking out. And fans of the genre will certainly sink themselves into the challenge.
Then we have the beat-em-ups that serve as the meat of the compilation. Iron Commando, Gourmet Warriors, Legend and The Tales of Clouds and Winds all released previously. They’re all not bad when it comes to “insert coin” style beat-em-ups. However, they also lack that certain spark to keep players involved. They do have their moments, like Gourmet’s weird approach and Legend’s recognizable SNES vibe.
However, they also have technical problems. For instance, the input lag is really noticeable on a couple of the games. And there are certain glitches here and there, as novel as the emulation is for the most part. As a result, some of you will likely find annoyance and seek out better brawling options.
Finally, there’s Sword of Sodan…and, yeah. It definitely continues to be a title that will likely irk many, and yet attract a few of you. Its challenge level is ludicrous, and its gameplay even more so. Still, for anyone hoping it would resurface to the gaming scene, well, congratulations, you got it.
Overall, it’s a mixed collection. There’s some great stuff here, but also a lot of mediocre offerings that you’ll play once and forget about. And, sadly, no extra behind-the-scenes stuff. Not that I wanted to learn about where Sword of Sodan was conceived, but it probably would’ve been interesting.
How’s the Overall Beat ‘Em Up Package?
On the one hand, the emulation, as I noted, is good. The games are true right down to their original coding, for better or worse. The 16-bit games still look that way, and Sword of Sodan is, well, muddy. That said, there are notable glitches, along with that bothersome input lag. Just can’t avoid it.
Still, the wallpapers are pretty cool, and the extras – rewind, manuals – are pretty nice. So for those that want the most mileage out of technical features, here you go.
As for audio, well, they sound like games. None of these titles have truly memorable soundtracks, though the 16-bit rhythms could hook a few of you. And the sound effects are nicely done, considering the territory we’re covering. Again, though, nothing that truly stands out like, say, with the Contra Anniversary Collection. Now that is a package.
Is It Worth the Pummeling?
In the end, Beat ‘Em Up Collection isn’t terrible. It’s just that it highlights games that aren’t entirely worthwhile. While the Samurai games are excellent, the other beat-em-ups are about average at best. And the fact that Sword of Sodan got a revival over, say, Einhander is a bit insane.
For its low asking price ($18), Beat ‘Em Up Collection makes for a curiosity purchase to those seeking some oddball nostalgia. Others, however, may be better off with the far superior Capcom Beat ‘Em Up Bundle. It’s about the same price and loaded with so much more value – and online play, to boot.
GAMERHUB RATING: 2.5 (out of 5) JOYSTICKS
Thanks to QUByte for providing a review code! Beat ‘Em Up Collection is available now for Xbox, PlayStation,PC/Steam and Nintendo Switch!
Need more beat-em-up goodness? Check out our review of Night Slashers Remake!


